Showing posts with label Collaboration. Show all posts
Showing posts with label Collaboration. Show all posts

Wednesday, March 6, 2013

Collaborating Designers are (part of) the Solution


The title of  Nathan Shedroff's excellent 2009 book  Design is the Problem: the future of design must be sustainable identifies a key challenge of our time: how can we best design so that what we create is sustainable?  What are the principles for designing things, policies, business models, organizations, services processes etc. which would lead all of these to be resilient and sustainable?

Shedroff provides an introduction to a very wide range of the current sustainable design approaches, tools, techniques, frameworks.

However, while Shedroff's introduction is excellent, it has a key weakness:  he doesn't explore in depth what sustainability might mean in general, in the context of the design process and outcomes, nor whether the material he presents is consistent with such an understanding.


John Ehrenfeld, considered by some to be one of the founders of the Industrial Ecology movement, attempts exactly such a deep dive in his excellent 2008 book Sustainability by Design: a subversive strategy for transforming our consumer culture.

One of the many useful ideas which emerges from this is a wonderfully inspiring definition of sustainability, which he defines in a style that is similar to how one might define fairness or justice:

The possibility that human and other life can
flourish on this planet forever.

The book proceeds with a deep, daring and worthy attempt at deriving design principles which, if followed, would reliably create flourishing.  This is in itself a must read: Dr. Ehrenfeld explores the parameters and considerations for such design principles.  He starts with a diagnostic of humanities current mode of "having" (as opposed to "being") and then builds from an exploration of fundamental human (and non-human) needs by Manfred Max-Neef.

Unfortunately, by his own reckoning, he doesn't succeed at identifying sustainability design principles.  This is rather frustrating, although given the complexity of the goal entirely understandable; indeed it appears that Dr. Ehrenfeld himself is disappointed.  Having clearly establishing the knowledge frontier he is unable to see through the fog beyond.

So where might one turn for such principles?  What was the barrier that prevented Dr. Ehrenfeld from penetrating the fog of the unknown?

Oddly perhaps, an idea struck me while reading the latest work by Donald A. Norman, who some consider the father of Human Interaction Design (HID, often called Human or User Interface Design).  As examples: in the 1980's he helped establish the Apple Human Interface Guidelines and then in the early 1990's wrote the seminal Design/Psychology of Everyday Things (to be revised fall 2013 with new chapters on Design Thinking and Design in World of Business).

What's odd?   As far as I am aware, at least professionally, Dr. Norman has never expressed views or an interest in environmental, social and economic sustainability; although of course a good user interface based on empathetic understanding of the user is a (small but vital) component of enabling human flourishing.  This latter idea is one Dr. Norman has consistently made.

So how did the connection between HID and Sustainable Design principles arise in my mind?  Let me tell you the story.

In Living with Complexity Dr. Norman does two important things.  

Firstly presents a mea culpa of sorts from his prior works.  He (finally) recognizes that simplicity should not be the goal of Human Interaction Design; rather the goal should be the presentation of the complexity necessary and inherent in all human activity in ways that facilitate learning, and efficient and effective use of a socio-technical system's functionality.  

It is clear that this re-framing of the problem that HID attempts to solve better aligns it with finding solutions to the problems arising from necessary complexity of the simultaneous integration of the environmental, social and economicAs Dr. Ehrenfeld points out, this integration is required for human flourishing, and of course, is generally ignored by profit first businesses (at an every increasing risk to their shareholders)

Secondly, in light of this realization, Dr. Norman updates the design principles for effective and efficient Human Interaction Design.  These can be summarized as:
  • A clear conceptual model of the interaction 
  • Clear signifiers to indicate the place and nature of the possible actions (commonly, but inappropriately, called 'perceived affordances' 
  • Discoverability, where a person could determine the potential actions at any time through inspection
  • Feedback to disclose what action has just taken place.
Dr. Norman goes on to state
"These are fundamental principles of interaction derived from understanding the psychology of the users. As a result, these are independent of the platform and the form of interaction. Whether the interaction is controlled by buttons  and levers, steering wheel and foot pedals, mouse and keyboard, gestures in the air or touchpad, these fundamental psychological principles still apply. The principles will be implemented differently for different systems of control and interaction, but they must be followed if the resulting systems are to be understandable."
(The above from 2012 Communication of the ACM article which amongst other things summarizes some of the books key points: reference below) 

So this in my mind led to a question: might these principles be the basis for the sustainable design principles which Ehrenfeld failed to find?

Might this profoundly empathetic approach to HID design be at the heart of the design of sustainable and resilient things, policies, business models, organizations, services processes?


 Collaborating Designers
So returning to the title of this post... perhaps Shedroff is only partially correct in his assertion that "design is the problem" and that "the future of design must be sustainable".  

I wonder if a collaboration of designers, and a synthesis from their respective works, for example Ehrenfeld and Norman might not also be required.

Imagine if Norman's socio-technical HID principles could be applied to the deep systems oriented understanding of the sustainability and resilience problem space which Ehrenfeld has developed?  How cool could that be? 

I will be attempting to get Ehrenfeld and Norman to comment on this idea...  if you know either of them, and think this idea has merit, please bring this post to their attention!

 
 Further Reading
  • Ehrenfeld, J. (2008). Sustainability by design: a subversive strategy for transforming our consumer culture. New Haven, Connecticut, U.S.A.: Yale University Press. 
  • Norman, D. A. (2011). Living with complexity. Cambridge, Massachusetts, U.S.A: MIT Press.
  • Norman, D. A. (2012). Yet another technology cusp: confusion, vendor wars, and opportunities. Communications of the ACM, 55(2), 30-32. doi:10.1145/2076450.2076460
  • Shedroff, N., & Lovins, H. L. (2009). Design is the problem: the future of design must be sustainable. Brooklyn, New York, U.S.A.: Rosenfeld Media.

Thursday, January 24, 2013

In Plain English...What is it You're Doing?

Inspired by Steve Easterbrook and the the wonderful XKCD's recent attempt to explain the parts of a Saturn V rocket (the "Up Goer Five”) using only the most common one thousand words of English...

Now there is  a web-based editor that let’s everyone try their hand at this, and a tumblr of scientists trying to explain their work this way.  So I thought I'd also try to explain my work... and here it is... a little awkward in places...but hey... it's not so easy when you can only use the most common 1000 words!

I've just added a few links in case you want to know more specifics... and used the word science once (its unfortunately not one of the top 1000 commonly used words)
Our one amazing world is full: of people, the stuff we've made and of the things we've done!  Some of all this is good but much of it is bad: for us and our children.  So now in the well-off places people are not happier than they were 5, 10 or 30 years ago. People may have more money but they are not happier. 

Business is a very big part of both the good and the bad.  So what can business change so that they only do good for people, our towns, and all other life in our world while still doing well?  This is the question my work starts to answer.
But most businesses go out of business very quickly!  This is bad for the people in the business and the people with the money that started the business.  So nearly 10 years ago a student and his teacher figured out the 9 big questions that needed to be answered to make it more possible for a business to stay in business and make money. Then 4 years ago they worked with 470 very bright people to make a book that a lot of people like a lot.
Now I am taking these questions and adding 5 more questions, using what we know from science about people, our world and how it all works. If a business figures out good answers to all the questions, new and old, it makes it more possible for them to make money, do good for everyone and everything on our world, and to keep doing this for a long time.
In my studies, that are almost finished, I have built and checked an easy-to-use way for all kinds of people to make plans for businesses that can do good and do well for a long time.
The next step is to get another group of very bright people to make a book so everyone can use these ideas to make more of these businesses so the world can be a better happier place for everyone.
 Will you join us?  Contact us here

P.S. Part of the reason for doing this is that I'm entering the International "Three Minute Thesis" competition (flyer) and needed to write a 300 character summary of my research that previously looked like this!  

Here is the 300 character version that uses scientific, future, tool and an ampersand!
Our world is full. Some of this is good but much is bad. Business is a big part of both. How can we use scientific knowledge to help business make things better?

I have designed & tested an easy to use tool to reliably plan businesses that do good and do well for a long time into the future.